Categories
Architects Architecture Art Design People

Serpentine Galleries London + The Delusion + Danielle Braithwaite-Shirley

Human Engineering

Kensington Gardens is home to two exquisite pieces of sculptural architecture: one carved in stone; one moulded in coated glass fibre. The William Kent designed Queen Charlotte’s Temple is a 1730s symmetrical eyecatcher best viewed from the Serpentine Bridge. The Zaha Hadid designed restaurant added to the Serpentine North Gallery in 2013 takes an asymmetrical organic form which is echoed in the fluidity of the surrounding garden planned by Arabella Lennox-Boyd. Now Kensington Gardens is temporary home to an extraordinary piece of …

Enter Hans Ulrich Obrist, Artistic Director of the Serpentine, to talk about the latest exhibition in the North Gallery which pushes all the boundaries when it comes to definitions. He says, “We are thrilled to provide Danielle Braithwaite-Shirley with a platform for her groundbreaking live experiment. The Delusion embodies everything Serpentine stands for: a place of exciting experimentation where new connections between artists and audiences come to life.” Bettina Korek, CEO of the Serpentine, adds, “Braithwaite-Shirley’s visionary use of gaming and participatory performance to explore polarisation, censorship and hope reflects the urgent conversations shaping the world today.”

The gallery is divided into a series of dimly lit spaces like twisted takes on Victorian mediums’ parlours. Handwritten questioning messages written on doylies are pinned to cushions; framed cartoons of monsters hang on the walls. London born Berlin based Danielle provides instructions: “You can experience the exhibition through three different emotional states called Delusion Loops. Each loop presents scenarios inspired by the emotional states of hope, fear and hate. Which loop comes next depends on how visitors interact with the games in the exhibition space. Each loop is accompanied by its own soundscape, different versions of the games and changing elements in the gallery environment. You will find one multiplayer game in each room. Collaborate with other players. Three games. Three loops. Infinite ways to participate.”

Ever since Carsten Höller’s 2006 installation at Tate Modern – when visitors slid down self exploratory slides – interactive art has been a progressive component of London’s art scene. In place of the sheer physicality of Carsten’s work, The Delusion invites visitors to mentally engage in hot topics through gaming machines. While it’s not guaranteed to solve geopolitics, this crossover between video games and the visual arts sure is fun.